the story of the animation movie (Monsters, Inc.)

the story of the animation movie (Monsters, Inc.)

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Monsters, Inc. (also known as Monsters, Inc., Incorporated) is a 2001 American animated comedy film produced by Pixar Animation Studios for Walt Disney Pictures. Featuring the voices of John Goodman, Billy Crystal, Steve Buscemi, James Coburn, Mary Gibbs, and Jennifer Tilly, the film was directed by Pete Docter (in his feature film debut), co-directed by Lee Unkrich and David Silverman, and produced

 By Darla K. Anderson, from a screenplay by Andrew Stanton and Daniel Gerson.

 The film focuses on two monsters, James B. "Sully" Sullivan (Goodman) and his one-eyed partner and best friend Mike Wazowski (Crystal), who work at the titular energy production plant Monsters, Inc.

 which generates energy by scaring human children.

 However, the monster world believes children are poisonous, and when little human girl Beau (Gibbs) sneaks into the factory, she must be brought home before it's too late.

Docter began developing the film in 1996, writing the story with Jill Colton, Jeff Pidgeon, and Ralph Eggleston, after an idea conceived at a 1994 luncheon he attended while near completion of Toy Story (1995).

 Stanton wrote the screenplay with Gerson. The characters went through many incarnations during the film's five-year production process.

 The art team and animators found new ways to realistically simulate fur and texture for the film.

 Randy Newman, who composed the music for the previous three Pixar films, returned to compose the fourth score.

Monsters, Inc. was featured.

 It premiered at the El Capitan Theater on October 28, 2001, and was released theatrically in the United States on November 2.

 Upon its release, it received critical acclaim and was a commercial success, grossing over $528 million.

worldwide, becoming the third highest-grossing film of 2001.[1] The film won the Academy Award for Best Original Song for "If I Didn't Have You" and was nominated for Best Animated Feature, but lost to DreamWorks' Shrek, and was also nominated for Best Original Score and Best Sound Editing.

 Monsters, Inc. has seen A 3D re-release hit theaters on December 19, 2012. A prequel titled Monsters University, directed by Dan Scanlon, was released on June 21, 2013. A television series titled Monsters at Work premiered on Disney+ on July 7, 2021.

ANSWER OF THE FIRST QUETION : 4587963145871236

In a world inhabited by monsters, the city of Monstropolis exploits the cries of human children for energy.

 In the Monsters, Incorporated factory, skilled monsters hired as "scare mongers" venture into the human world to scare children and harvest their screams, through doors that activate portals to the children's bedroom closets.

 The work is considered dangerous, as human children are believed to be poisonous and capable of killing a monster through physical contact.

 Energy production is declining because the children are becoming less fearful,

 and the company's CEO, Henry J. Waternos III, is determined to prevent the company's collapse.

One evening after work, James P. "Sully" Sullivan, a top intimidator, discovers that an active door has been left at his rival Randall Boggs' station.

 He checks the door and accidentally lets a little human girl into the factory.

 A frightened Sulley tries to return the girl who ran away to Monstropolis to no avail, and is interrupted by Sulley's best friend and assistant Mike Wazowski on a date at a sushi restaurant. 

Chaos erupts when the other monsters see the girl; Sulley and Mike escape with her before the Child Detection Agency (CDA) arrives and quarantines the restaurant. Forced to keep the girl hidden in their apartment all night, Sully soon realizes that the girl is not toxic and that her laughter is capable of generating more energy than screaming.

At work the next day, Sulley and Mike disguise the girl as a monster.

 Mike wants to take her back to any old door, but Sully wants to take her back to her real door. 

As Mike searches for her door, Sulley becomes increasingly attached to her and calls her "Boo." Randall, waiting for the girl in ambush, accidentally captures Mike and reveals his plan to kidnap children and collect their screams using his new invention, the scream extractor. 

Sulley rescues Mike, and they proceed to inform Waternoose of Randall's plan.

 Finding Waternoose in the horror simulation room, Sully demonstrates intimidation techniques to the new employees at his insistence, and a frightened Boo herself shows up. Waternoose, who reveals that he is working with Randall, kidnaps Boo and uses the door to exile Mike and Sulley to the Himalayas.

Sully finds a way back to the monster world, but Mike refuses to go with him.

 Entering the factory alone, Sulley rescues Boo from the Scream Extractor, but Randall attempts to kill him.

 Mike reconciles with Sully and exposes Randall, who pursues them and Bo into the Door's storage vault. 

They are captured by Randall, who is defeated after being attacked by Poe. The trio then throw Randall through the door to the Everglades, which they then destroy, leaving Randall permanently trapped in the human world.

When Mike and Sulley locate Boo's door, Waternoose, accompanied by the CDA, brings him to the Terror Grounds to arrest Mike and Sulley.

 Mike distracts the CDA while Sulley and Boo escape, leading Waternoose to the horror simulation room.

 Waternoose reveals his plot to kidnap as many children as possible to keep the company afloat. Mike records the conversation and shows it to the CDA and Waternoose is arrested. Undercover CDA director Roz allows Sulley to send Boo home, but her door must be knocked down.

 Sulley sadly says goodbye to Boo before her door is destroyed.

Next, Solly retooled the company's power generation method to harvest children's laughter instead of screaming, because laughter is ten times more powerful.

 With the energy crisis resolved, the factory now focuses on making children laugh to collect energy; Mike becomes the company's top comedian, and Sully is named the new CEO. Some time later, Mike surprises Sulley with Boo's rebuilt door.

 Sulli enters the door and meets Bo.

ANSWER OF THE SECOND QUESTION : 658932146578412

The idea for Monsters, Inc., along with the ideas that would eventually become A Bug's Life, Finding Nemo, and WALL-E, was conceived at a luncheon in 1994 attended by John Lasseter, Pete Docter, Andrew Stanton, and Joe Ranft while it was near completion.

 From Toy Story.[11] One idea that came out of the brainstorming session was a monster movie.

 “When we were making Toy Story, everyone came up to me and said, ‘Hey, I totally thought my toys came to life when I left the room,’” Docter said. “So when Disney asked us to make more movies, I wanted to tap into that similar childhood idea.” For those.

 I knew monsters were coming out of my closet when I was a kid. So I said, "Hey, let's make a monster movie."[12]

Docter began work on the film that was to become Monsters, Inc. in 1996 while others focused on A Bug's Life (1998) and Toy Story 2 (1999).

 Its code name was Hidden City, named after Docter's favorite restaurant on Point Richmond. By early February 1997, Docter had written a treatment with Harley Jessup, Jill Colton, and Jeff Pidgeon that bore some resemblance to the finished film.

 Docter pitched the story to Disney with some preliminary artwork on February 4 of that year.

 He and his story team left with some suggestions and returned to submit a revised version of the story on May 30.

 At this meeting, longtime Disney animator Joe Grant—whose work extended to Snow White and the Seven Dwarfs (1937)—suggested the title Monsters, Inc., a play on the title of the gangster film Murder, Inc., which stuck.

 The film marks the first Pixar film to be directed not by Lasseter, but by Docter, with Lee Unkrich and David Silverman serving as co-directors. An early beta version of Monsters Inc was released on October 11, 1998.


The story took many forms during production. Docter's original idea involved a 30-year-old man dealing with monsters he drew in a book as a child that come back to bother him as an adult. Each monster represented a fear, and overcoming those fears led to the monsters eventually disappearing.[18]

After Docter scrapped the initial concept of a 30-year-old terrified of monsters, he decided to create a story of friendship between a monster and a child titled simply Monsters, in which the monstrous Sully (known at this point as Johnson) was a monstrous character.

 A newbie at his workplace, where the company's purpose was to scare children. Sulley's latest boyfriend, Mike Wazowski, has not been added yet.

Between 1996 and 2000, the main monster and child went through dramatic changes as the story developed. 

As the story continued to develop, the child varied in age and gender.

 Ultimately, the story team decided that the girl would be the best counterpart to the 8-foot-tall (2.4 m) co-star. After the girl settled down, the character continued to undergo changes, at one point being from Ireland and at another time being an African-American character.

 In the original, the little girl character, known as Mary, is a spunky seven-year-old who has been affected by years of teasing and pranks from four older brothers. In stark contrast, Johnson is worried about the possibility of losing his job after the president of Monsters, Inc. announces that he will lose his job. He will lose his job.

 About reducing the amount of work on the road. He is envious that another outsider, Ned (who later becomes Randall), is the company's top performer.[15] Through several drafts, Johnson's career moved back and forth from being a horror and from working in another area of the company such as a janitor or a refinery worker, until his final incarnation as Monsters, Inc.'s biggest terror. 

Throughout development, Pixar was concerned that the presence A main character whose main goal is to scare children would alienate the audience and make them unsympathetic to him. 

Docter later described that the team "bent over backwards trying to create a story that still had monsters" while still trying to solve the problem. The defining moment came when the team decided, "Okay, he's the scariest player ever. He's a star quarterback," with Docter noting that before that moment, "design after design, we didn't really know what that meant." They indicated to Pixar early on that they didn't want the character to look "like a guy in a suit

." To this end, Johnson was originally planned to have claws for feet; However, this caused several problems in early animation tests. 

The idea was later largely rejected, as it was believed that the claws would distract the audience. 

Mary's age also varied from draft to draft until the book settled on the age of three. “We found that the younger she was, the more dependent she was on Sully,” Docter said.

ANSWER OF THE THIRD QUESTION : 7485213698547126

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